Final Thoughts on Halo Reach
Tue, October 12, 2010 by
Adam 

What better way to start off my Halo Reach adventure than to rediscover a badass Halo 3 edition warthog! Months ago before Halo ODST was releast, I found this Halo 3 Warthog designed into a remote control vehicle while digging through a box full of toys for my store. The great thing about owning a store is being able to find cool products that spark your interests like this warthog. This was a lucky find and I’m glad I forgot about it until this new Halo prequel was released.
Well, as far as final thoughts, there’s really not much else to mention about Halo Reach that we did not mention in our show. I truly feel that we covered enough of the important aspects of the game… So let me tell you about some of the little things that caught my interest throughout my Reach Experience. Three categories I want to cover are the language change done to the covenant, the button layout change, and the new abilities added to this series.
- Language Change Done To Covenant: While playing through co-op campaign online with my older brother, who’s in Germany, something came to his attention that he shared with me. None of the covenant tongue was translated! We played for nearly an hour and I didn’t even pay enough attention to it to realize it. If you don’t pay enough attention to what they are saying you realize, at most, that there is a lot of grunting and gibberish but you think they say a few things in English after a while of playing.
I like not knowing what they are saying and hearing weird things in the midst of battle. Especially after already hearing them speak English from past Halo games. Its fun to guess which English phrase the covenant are saying, from the past games, that would translate into the modern tongue of the covenant that Halo Reach uses.
- Controller/Button Layout Change: Out of the past button layout control changes made throughout the Halo Saga, the button tweak in Halo Reach effected me the most. The simple interchange between three buttons affected a dramatic part of my game play experience. Switching the Right Bumper (that used to be grenade change) into Melee, the right stick button into scope zoom, and the B button into grenade change affected my game play by taking away the efficiency of using button layout “Green Thumb.” While playing past Halo games, I always switched my button layout to green thumb (which switched the scope button with the melee button) to always make, in all Halo FPS games, the right stick button the melee action. This gave me a split second add-on, in most cases, to the speed of my melee (or so it felt).
In Halo Reach I felt that the button layout provided was done in a way that the right bumper was just as efficient as the right joystick button in terms of quickness between the scope and melee use in the game. I found that when using a scoped gun the original controllers were better for me and when using a gun with out a scope green thumb was better. After switching between normal and green thumb for a few matches, I realized that either way I was going to have to reset my original Halo reflexes to always keeping the right bumper at hand or shall I say finger tip. Having to always have a finger over the right bumper caused me to have to hold the controller different in order to be efficient. As simple as it sounds to adapt to, I had a bit of an issue adapting to it.
- New Abilities: I like the new abilities of sprint, jet pack and over drive (that makes you invincible for a short period). I think these new abilities sacrificed the cheap use of the past item abilities, such as the shield drainer, with more unique specialties that involve a new type of style to there use. I think it’s just a matter of time until gamers discover a way to use these special abilities to a cheap advantage. My favorite ability was the dodge attack. I liked being able to jump out of the way of attacks. It gave it a Gears of War feeling that “tickled my fancy.”
Another cool added ability was the epic slash in the back finishes that you could do to an opponent. I loved how they captured the satisfaction of catching a foe with his backside exposed…no homo…

