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Sunday
Aug212011

Catherine is the most important game released in 2011 so far, and one of the most polarizing games released in a long, long time.

Catherine is the most important game released in 2011 thus far. I am glad ATLUS released Catherine
in the barren summer as opposed to the onslaught that has become the holiday gaming season. This gives us all time to admire her greatness and give Catherine the attention she rightfully deserves before she is surely overshadowed by uncharted 3, Skyrim, Battlefield 3, and a host of other triple AAA titles set to be released later this year. Catherine follows a young man vincent and his relationship triangle with both catherine (with a C) and Katherine ( with a K).Labeled by its creators as a romatic/horror/puzzle game, catherine is one of the most polarizing games released in quite a long time.


I find it interesting that most reviews for Catherine tend to start off with " you have never played anything quite like Catherine". We live in quite the jaded society so it is remarkably interesting to see something truly unique unleashed within our gaming realm. Although unique doesn't always necessarily mean "high quality" or "good game" and that's exactly why Catherine is such a polarizing experience. Catherine weighs in at roughly an 82% in both metacritic and gamerankings. A very high score, but nothing mind blowing. When you glance at the actual review scores you will see an interesting discrepancy. Cream of the crop gaming sites like 1up, ign, and gamespot all gave the game extremely high marks. While other mega gaming sites like giant bomb,and game informer gave the game fairly low scores dragging down the overall average.

Games this divisive are not only usually the most memorable games , but they are also the most interesting games to discuss.

I believe Catherine is the most important game released this year so far because each unique layer of the game works together in perfect harmony to provide a truly unforgettable experience. The gameplay is strange, crazy addicting and brutal, but it works in the context of the story and what vincent is going through. The music is off kilter and engaging (definitely the work of Shōji Meguro of persona fame) and it compliments the mood and atmosphere of the game perfectly. The story is as twisted and philosophical ( not to mention biblical) as it is absurd. The entire game is bat shit crazy in a good way (much like the revered persona series from the same creators).The game also looks top notch as far as production values go, and i think most persona fans would agree that if persona 5 looks this good throughout a 40 plus hour rpg epic then we are in for a real treat.

Externally a naysayer might proclaim " All you do in Catherine is wander around a bar, watch cutscenes, and run through puzzle gauntlets". Technically this is true. What is often overlooked however, is the layer of depth to each section. Lets take the bar for example. The Bar is your safe haven from the nightmares you face each evening. A place of solace from the psychological hell vincent endures each night. To be blunt, vincent is going through some deep shit. His life as he knew it in many ways is starting to unravel before our eyes. Lucky for us this is all bloody entertaining to watch.When actually controlling vincent in the bar players can drink a few beers (which affect his stats in the puzzle portions later) converse with the patrons concerning throughout the ebbs and flow of the story. Players can also walk up to an old arcade machine in the bar and play a retro homage to the block puzzle gameplay of Catherine referred to metaphorically as "repunzal". You can check your phone for text messages (preferably dirty ones from Catherine with a C of course) or maybe you want to stroll over to the jukebox and play any one of the games fantastic musical tracks you have unlocked in the game up until that point.



Catherine is a very dense game, and a strong representation of quality over quantity. Each portion of the game has tons of depth and layers of of personality and charm. The story itself spirals in 8 different directions as the game has 8 different endings the player can experience.

The block puzzles are the glue that hold the entire game together of course and they are also the games most divisive element. The block puzzles make up the majority of your gameplay experience. Although my initial reaction was one of confusion, once i realized how the gameplay worked i was hooked. The puzzles truly are as unique as they had been touted to be by the gaming media. Although to be fair to call them puzzles is a bit..demeaning. Nintey nine percent of puzzle games available on the market offer the gamer one solution, or maybe a slight variance on that one solution. Catherine is diferent. You can scale and climb the walls of vincents nightmares however you damn well please. If you watched ten people play Catherine i guarantee you they would all be scaling the wall completely differently, and the game has a ton of flexibility in how you can scale the walls as well. Its brutally difficult at times, especially toward the latter portions of the game. You will die hundreds of times....hundreds. However much like super meat boy death is simply a part of the gameplay experience and jumping right back into the gameplay is fairly quick and painless. Also the gamers offers a healthy checkpoint system and an Easy difficulty(for wimps like myself).


Im glad Catherine is selling well so far ( Atlus announced it was their biggest launch ever shipping 200,000 copies first week) because games like Catherine are better for our industry as a whole. They encourage bravery in game design and thinking outside of the box, without sacrificing personality, or quality. Catherine even steps over the mighty portal 2 for best puzzle game of the year in sheer execution and freshness. Perhaps the story wont draw you in personally, or maybe the game is just too difficult for your tastes. I can understand that. But gamers that do enjoy catherine need to remember this game at the end of the year when publishers shove sequel after sequel down our throats.

Of course this is all hypothetical. Its still early and there are alot of great games left to be released this year, but lets show catherine a little love while we can.

Tuesday
Jul192011

The biggest games of 2011 summed up in 3 sentences or less !

Dead Space 2- Dead Space 2 brings back all of the perfectly fine tuned survival horror/rpg/shooter elements that the original damn near perfected 3 years ago. Regretfully however, the developers seem to have discarded all of the elements that made the story in the original game so intriguing, as the narrative woven throughout dead space 2 is completely forgettable. The driving emotional pull and mystery of the original narrative is missed for sure, but dead space 2 reminds us that the dead space games are the best survival horror games on the market.  - PLAT plus 0 STARS

Dragon Age 2- Taking many cues from mass effect 2, bioware has streamlined the Dragon Age experience in an attempt to make the series more accessible, and to be fair they mostly succeed. Many of the issues from the first game have been amended ( most noticeably the visuals) but unfortunately new problems have arisen where we least expected them to( the narrative ). The B level characters and storyline are incredibly disappointing, especially when compared to the epic storyline of the original. GOLD plus 1 star

 Bulletstorm- Best described as a linear Borderlands nugget (minus the cel shaded seasoning) dipped in gears of war sauce, and injected with  testosterone. Sound tasty? Well for the most part it actually is,as long as you can stomach the over the top macho bravado that permeates every inch of this fast paced shooter and just accept it as the big silly "dick joke"  that it is. Gold plus 2 stars

Pokemon Black and White- If you have ever played a pokemon game in your life then you know EXACTLY what to expect from pokemon black and white. The big draw here of course is all of the brand new pokemon. In fact you wont run into a single pokemon from past iterations of the classic franchise until you beat the main storyline(a feat that hasn't occured since the original gameboy pokemon games).  Pokemon black and white is a nice swan song for the DS, and will probably be remembered as one of the last great DS games before the dawning of the 3DS era. PLAT plus 0 stars


Portal 2 - The most critically acclaimed game of the year so far(an also probably the most overrated), Portal 2 proves that once again valve can do no wrong. Even though portal seems to stand atop its gaming pulpit and sneer at all of the lowly "lesser intelligent " games below, its hard not to appreciate the clever design woven throughout this game. The voice acting, the dialogue ,and the writing are all fantastic and those elements help rise portal 2 from the land of mediocrity. Gold plus 2 stars

 OUTLAND-  The best xbox live arcade game released in 2011, Outland is a visually striking platformer that stylistically resembles both the glowing color design contrasts of TRON and the vibrant lush atmosphere of Avatar. Visuals aside this games plays like a dream and progresses like a classic metroid game. The boss fights are out of this world, and the value here is just amazing. PLAT plus 0 stars


 LA NOIRE - Even if the vibe of the early 1940s makes you want to vomit, la noire is an impressive technical achievement. Featuring stunning facial capture technology, coupled with some of the finest voice acting in all of gaming. The actual gameplay however is deceptively linear , surprising concerning much of the games original promise of "open world case solving" and consequential decision making. Gold plus 2 stars

 Mortal Kombat- The shock value of the original games strong violent content may never be replicated, but thats ok when the game plays this good. I wasnt expecting much, but i must admit mortal kombat truly is one of the better fighting games released in recent years. Also its worth noting that mortal kombat features the most impressive backgrounds ive ever seen in a fighter! Gold plus 4 stars

Infamous 2 - I didnt think cole could become any less interesting of a protagonist, boy was i wrong. All the infamous gameplay you know and love is still here, but dont expect for the narrative to drive you in any way, shape, or form. Infamous 2 is still a "high quality" product , but it also tends to feel a bit like a lost soul trying to find its way.

Child of Eden- Marred by terrible progression system, child of eden is still worth experiencing simply for the unique nature of the experience it will provide you with. Best described as a rhythm/shooter , the music should be the cornerstone of child of eden, but unfortunately the soundtrack is simply "good" at best.  I often wonder how much a better soundtrack could have enhanced the entire child of eden experience, flaws and all. Gold plus 0 stars

 

I hope you enjoyed my take on the biggest games released this year. Its been a fun year so far, but the best games of 2011 are yet to come ! Have a great one !

morgan

Friday
Apr012011

Heavy Rain Guitar melody- "one more night"

My ode to the song "one more night" composed by Gareth Johnson for the video game "Heavy Rain". This song plays during the infamous "club" scene. My followup to the tron cover i recently posted. I had been fine tuning this song for a couple weeks and almost shelved it,but in the last few days it really came together.The final result is a a weird sort of bluesy/techno groove

Have a great one

morgan

Sunday
Mar202011

Junichi Masuda Game Director of Pokemon Black/White(interview)

I found this fantastic interview with the game director of pokemon black and white(courtesy of gamespot.com)and i wanted to share it with my fellow pokemon lovers. Who would have thought the director of pokemon listened to electronica and slipknot? Enjoy !

 

 

 Have a great one !

Morgan

Saturday
Mar122011

My dragon age 2 creation....

Ok so nothing too big here...but i was just so happy with the character i created in Dragon Age 2 the other day i had to share him with the world ! Haha....

If only the other characters in the game looked half as cool as Seifer does! Ironic that he actually looks a bit more like ZELL from FF8 than seifer...

So far my first impressions of the game are quite mixed. Bioware literally improved on nearly all of my complaints with the original game. The visuals are FAR more impressive, and the game itself seems to have a much more stylistic presentation.

The downside so far is that the characters in the game lack the kind of personality we have come to expect in games of this nature. I never thought i would long for the characters in the first game like allistar or Morrigan...ah morrigan. The storyline in the original game was also a bit more engaging, at least so far.

Im enjoying my experience so far because Bioware addressed many of the complaints i had with the original and the entire experience feels much more streamlined, much more user friendly.

Only time will tell but it should be a lot of fun to discuss on the show here in a week or so.

 

Morgan