"It's not the end of the world...but you can see it from here."
2:00 by
Morgan 
So this was quite an exciting surprise for me. According to this interview with the games art director, Dues Ex: Human Revolution will be arriving this year !
I was skimming some articles today and I stumbled across this nifty little Deus Ex:Human Revolution preview from Gamespot. Apparently they were allowed to play a 3 hour demo of Human Revolution and the article includes a fantastic interview with the games art director as well. If you know nothing about this game yet this article/video should be all you need to pique your curiosity. I've included the video at the end of this post as well.
Only time will tell how the gameplay will actually feel, but the style of the game is literally breathtaking. Here is a couple excerpts from the article courtesy of gamespot.com.

So go the early moments of Deus Ex: Human Revolution, the highly anticipated sequel to an all-time classic. We're introduced to a troubled world and characters that aren't spared any shelter from its chaos. Jensen is an especially intriguing figure because of the way he's pulled into the heart of the conflict through no choice of his own. To set the stage, Human Revolution takes place in a stylized and not entirely optimistic vision of the year 2027. It's a world where powerful corporations are pioneering biomechanical science at a breakneck pace, producing a fractured population of those eager to upgrade themselves and those deeply disturbed by this technology's effect on humanity. Through the ambient chatter of news reports and whispered uncertainties among side characters, the game establishes an atmosphere of tension and unease early on in the story. To recycle Eidos Montreal's catchy slogan, "It's not the end of the world… but you can see it from here."
Likewise, you don't have to wait long to see what triggers Jensen's metamorphosis. The game begins with our protagonist walking through the hallways and laboratories of Sarif Industries, an augmentations company where Jensen, an ex-SWAT officer, provides private security. Glancing around the research and development labs, you get a good idea of what sort of technology this company is working on when you catch sight of fleeting but thoroughly creepy visuals--a sea of dismembered limbs and people being rebuilt with mechanical attachments. (Though, oddly enough, the most unsettling visual we saw was a guy just running along on a treadmill right next to a pair of robot legs lacking an upper torso matching his pace.) Imagery like this certainly helps to understand the motivations behind the reluctant Jensen we see early on, a guy who's unsure of these augmentations as a way to develop his role within the company. After all, who's all that eager wants to run home and eat steak when you work at the slaughterhouse all day?
We should mention, though, that this is a very pretty slaughterhouse. If you've seen the various screenshots and trailers for Human Revolution, you know that Eidos Montreal is aiming for a very specific look; namely, a gilded cyberpunk landscape rendered in various shades of gold and black. The aesthetic that the CGI trailers established carries over to the game astoundingly well. Even doing something as simple as walking through office hallways, the sense of atmosphere is terrific. The game's art director, Jonathan Jacques-Belletete, calls this a "visual texture" designed to let you know right away which game you're playing.
Below is the video of the interview with the games art director.....I see an uncanny resemblance to a certain protagonist....hmm....
It's all in the hair!!! Hahaha.
Have a great one!
?panda?

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